Branderback

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hellspawn
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Branderback

Bericht door hellspawn » 12-02-2011 13:29

•Race: Halfling
•Aliases: Wary Shadow, Greedy Hound, God of Thieves
•Worshippers: Thieves and cutthroats of all races, but primarily halflings
•Governs: Darkness, Greed, Night, Self-preservation, Stealth
•Mantras: Chaotic, Intuitive, Playful, Selfish

Branderback teaches his followers to live their lives to their fullest extent. There should be no limit to what one may desire, and if you can obtain it, then there is no reason why you should not have it. He also teaches that although temporary allegiances with like-minded groups are necessary, you should always depend on yourself. Never be caught unaware and have a backup plan to the backup plan. If all else fails, blame someone else. Why should you take the blame for something that was meant to happen?
Cuiusvis hominis est errare, nullius nisi insipientis in errore perseverare

hellspawn
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Lid geworden op: 30-01-2011 15:22

Clergy Attire

Bericht door hellspawn » 12-02-2011 13:30

Branderback’s clerics prefer ranged weapons, especially those that can be enchanted to disable your opponents. Acid and poison are also acceptable for they can be used to enhance arrows or darts and weaken foes. Clerics of the Wary Shadow garb themselves in black leathers to be concealed and prefer to hide their skins to avoid having weak spots.
Cuiusvis hominis est errare, nullius nisi insipientis in errore perseverare

hellspawn
Site Admin
Berichten: 274
Lid geworden op: 30-01-2011 15:22

Hierarchy

Bericht door hellspawn » 12-02-2011 13:30

he worship of Branderback is based on the local thieves’ guilds. Generally, the House will meld with whatever local guild that follows the ideals of Branderback most closely or is the most powerful. The addition of a house to a guild is sought after because clerics make a powerful difference in members’ successes and longevity. For each region, there is a High Silent Shadow, which is a powerful cleric who determines the Wary Shadow’s will for that area. There is no central House; though, several guilds have become so powerful that they might be considered such.

Elections and Organizations
The houses of Branderback share a loose but consistent structure of four major organizations.

•Enforcers
These are the men and women who ensure that orders are carried out. In polite society, they would be called thugs; but in a house, they are Enforcers. No self-respecting guild leader would be without at least a few of them around to dissuade Promotion by Knife, a common election scheme in any organization of professional acquirers of goods. Enforcers come in all shapes, sizes, and areas of expertise— from huge half-giant goons, to halfling assassins, and perhaps brownies. The majority of this branch consists of goon squads and muscle. However, because the more finesse-oriented tend to group together, some houses will split them into two branches based on their capacities.Thugs may not need great intelligence but not all are stupid club-wielding fleshy shields. A good deal of the people who protect the interests of the House of Branderback have decent to fine minds; they simply enjoy dealing pain to others.

•Finks
When you travel in the quiet back alleys of the economic world, information is not a nicety; rather, it’s a necessity and a commodity. There are those that specialize in digging in the skeleton- filled closets of other people’s lives and ferreting out folks who are broad-minded in the movement of goods and services. Nothing passes the lips of these men and women that does not carry a cost, monetary or otherwise. Information gained from a Fink will run anything from lots to vast amounts of gold, but it is almost always for sale. A Fink is hard to find, hard to talk to, and hard to see. They can sneak and hide in the long, dusky shadows, moving no louder than field mice from place to place. They can blend in so well you would not give them a second thought while having your conversation about overthrowing that government, such as a bent fieldhand straining to pull a cart full of potatoes or a young fresh-faced washerwoman scrubbing her lady’s clothes in the public fountain. Their memories are like perfect still-life paintings with every detail of the moment captured. Their loyalties are usually first to themselves, second to Branderback, and third to their house. Rarely, is there a fourth.

•Acquisitions
The meat and milk of any house, the Acquisitions Department, gets the goods. From straight-up, knife-point mugging to slick, highly-detailed bank thefts, these are the people who bring home the bacon, the ham, the backstrap, and anything else they can carve off. Houses of Branderback usually integrate their thieves with guild thieves to be sure the house gets its cut of stolen loot.

•Docs
The clerics devoted to the Greedy Hound represent the lone wolves of the house. Usually there are not more than a handful per house, and they generally don’t work together. Most of the spellcasters are also accomplished rogues; this, along with their spells, makes them formidable opponents. Aside from fixing up injured house members, Docs usually keep the house and guild on the path of Branderback and take care of any special items that come into the house’s possession.
Ivory Hounds


If there is an official House of Branderback, this is it. Anyone having dealings with all but the most secluded guilds will at some point brush up against the Ivory Hounds. Their teeth are long and sunk deep into three continents and two island nations. Headed by High Silent Shadow Hirum, the Ivory Hounds have come a long way in a short time.
The Ivory Hounds were started by Hirum after the death of their infamous leader, a halfling woman named Sharina Shadowfang. She began a house early in her career as a spy and assassin of Branderback, and for seventy years she built her house to an unprecedented level of power and involvement in all things belonging within the shadows. It is said, however, that her grasp reached so far and she took on so much that she fell under the weight of her own schemes. She became difficult and unpredictable before her death at the hands of adventurers. Though, other whispers say she was betrayed by her finest. While her guild arose under her leadership, she also gave her Enforcers leeway for acts of violence against perceived enemies (and often their families) that, among other things, makes her name a conversation stopper to this day.

Hirum absorbed the shambles of her House immediately after her demise. He eliminated the drug-running portion of the operation (and anyone protesting that move) and cut back on the prostitution and the number of assassinations. He moved the financial base of the house to smuggling, black market goods, forgery, and information gathering. He also expanded the role of the Finks and contined to dip into some politics from afar. He renamed the entire house the Ivory Hounds. Though not so feared and widespread as it once was, its new incarnation has since become nearly omnipresent in the Deep, with Hirum's steady hand at the helm.

High Silent Shadow Hirum, Merchant – He is handsome with strong, even features and sparkling white teeth. His black hair is caught up in a thick ponytail, and his voice is well modulated and disarmingly deep for a halfling. If you were to meet him, he’d insist he was a legitimate merchant and speak the language of goods and services like the pro he is. But Hirum is not your typical merchant. Raised by a halfling mother and by a smuggler father, he was steeped in the traditions of the rogue lifestyle from a small child. His skills in illegal ways are almost unmatchable, and he is both feared and respected by his Ivory Hounds.

He is the High Silent Shadow for Dregar and bases his House in Prantz. The fall of the Waylend line and the invasion by Lord Rael was a mere rut in the road. Hirum moved the house into the sewers under the city. When Hirum was asked why he did not leave Prantz altogether, he smiled and said there was no better place to hide than under your enemies’ noses. He is also the only High Silent Shadow whose identity is known; there are two others, but they remain secretive. If Hirum knows who they are, he isn’t saying. He has never married and has no known family. It is rumored that he is under some sort of curse. The details of the curse, if true, are unknown. Beyond mention of a little black angel, no woman has been known to share his life—despite his shameless and often extravagant flirting with women of virtually any race.

Ivory Enforcers
The Enforcers went through the largest structural change after the fall of Sharina. Quite a few of her handpicked sadists disappeared after her demise and the group is now headed by Big Berk, a grossly fat gnome whose given name is long lost. The current lean is toward psychological warfare rather than open violence. Big Berk was the head of Hirum’s personal security detachment before Hirum took control of Sharina’s organization. He is very patient with a honed sense of when he is being lied to. He uses violence sparingly. He prefers to bring resolution to problems through more creative means. For example, stripping a defiant gambling debtor of her cascading tresses, gown, jewelry, pet dog, undergarments, carriage, and horses right in front of the play she was going to see. When Big Berk intends to teach a lesson, he gets his point across.

Ivory Finks
The Finks have greatly expanded under Hirum. They have a widespread network and better cooperation than perhaps Branderback himself would like, but the Merchant knows that knowledge is king. Only seven people are allowed to see the complete information gathered by the Finks: Hirum, Evard Kostcous, his lieutenant Milgam, Big Berk, Shortshanks, Trillia Thistleflower, and her chosen successor Nana Ama.

Evand Kostcous (Vandy) – Evand is not what you would expect as the head of the group that cherishes anonymity and sneakiness as tools in trade. He is a tall human, he dresses outlandishly, uses duel rapiers to deadly effect, and favors hats with griffonsized plumes. He is often called Vandy the Dandy behind his back, and he does not mind; in fact, he counts on it. He gathers less information than anyone else in the Ivory Finks and that suits him. With him sashaying around, dipping and bowing, and asking pointedly stupid questions, the folks chattering in the sidelines are much less likely to notice the tiny halfling blended into the brick, ears quivering. Evand’s greatest strength is his ability to put snippets and pieces of data together to form cohesive plots and linking threads together to show the weave of deceit they represent. He could not sneak through a moonless night if you stripped him naked and painted him black. Skulking is for his underlings.

Milgam is a female halfling, closest friend to Vandy, and the best weapon in his arsenal. Tiny enough to squeeze in almost anywhere, Milgam usually travels to the high-society parties that Vandy does, and she is the fly on the wall while Vandy performs his inept spy routine. Very few people know she exists.

The Finks, in addition to more standard methods of information gathering, sponsor an underground pamphlet. Ostensibly to allow for communication in the widely spread world of thieves, it is actually to trace communications, get a thumb into a vast number of pies, and keep a handle on rogue thieves and splinter groups. The pamphlet is called the Hound’s Tooth, which is set up and printed by a front guild called the Mama’s Boys in Katherian and distributed via messenger bird. All one has to do to get a notice printed is note what it should say and pay a 10 True donation to the guild and specify to whom it is to be delivered. Probably 98% of what gets printed is useless information, but the Ivory Finks live for the 2% that is not. In exchange for covering the costs of printing and distributing the letter, the Mama’s Boys keep half the profit and have first access to the information gained. The Tooth is printed at the beginning of each month.

Hound’s Tooth
Pretty Polly wants his cracker or heads are gonna roll. You got till the next Tooth comes to make good Shiney Berk Boy and don’t try to run.
– Typical advertisement

Ivory Acquisitions
Headed by Shortshanks, the Ivory Hounds have a robust Acquisitions Department. The wealth of the house is said to be enough to make kings jealous, and its collection of artifacts rivals that of the Mistone Archeological Foundation. Under Hirum, activities have shifted from open muggings to more complex operations, involving art and artifact reproductions and the sale of illegal and forged goods.

Shortshanks is one of the tallest halflings in Layonara. Born to normal-looking, halfling parents, he hit 3 feet before his 15th birthday, and by full adulthood was just over 4 feet tall. He is stocky and strong and often mistaken for a human youth. He motivates his thieves by high expectations and occasional bonuses rather than fear and anger. He is the only high-ranking Ivory Hound to have the affection as well as the respect of those under him.

Ivory Docs
There are a few more in the Ivory Hounds than most Houses due to Trillia Thistleflower’s influence. While Ivory Docs follow solitary paths in their worship of the Wary Shadow, Trillia encourages the exchange of information. She is the only organizational head to carry over from Sharina Shadowfang’s house and is quite old for a halfling. Ivory Docs preach the virtue of self-reliance. It has been said part of Sharina’s eventual death was brought on by a reliance on something other than herself. What, though, is not known.

Trillia Thistleflower – An aged, silver-haired halfling woman of great conviction in her god. She is not shy of telling the story of her years of virtual slavery to her husband and the thieving she had to do to feed her children when he took the household money for drink. She will tell of seeing Branderback in the guise of a huge black dog leading her to safety after nearly getting caught one day. Plus, how after another beating for spending some of their money on new shoes for the children, her prayers were answered by the Wary Shadow when her brute of a husband was found dead and robbed. She is steadfast and unbreakable now having been through the worst in life.

Nana Ama – A half-elven woman who has lived on the streets since early childhood, Nana has grown up around Branderbackians. It was now a defunct house in Arnax that helped her survive, exchanging food and shelter for her acting as lookout. She is an average-looking woman for one with elven blood, plainfaced and plump with brown hair and eyes. Her clerical skills are growing fast, and she fully intends to be ready to take over the Ivory Docs when Trillia passes away.

Mama’s Boys
Mama’s Boys started out as Crime Lordess Mama (first name unknown) Kovastola, a cleric of Branderback, using her five sons to help her run scams like petty theft and some fencing in Katherian. After making contact with Evard Kostcous, a mutual arrangement was made for Mama and company to produce and sell a pamphlet with Evard fronting the startup money and half the profits going to Mama and the boys. She expanded her operation after that by pulling in two more clerics and absorbing many of the smaller guilds. The Mama’s Boys are not in the same league as the Ivory Hounds and have brushes with the Vine from time to time; nevertheless, they are up and coming still.

"If Mama ain’t happy, ain’t nobody happy."
– Often heard from the Boys

Mama Kovastola – A mid-60’s human female with white hair in a tight bun. A matronly figure, she has huge but soft hands for a woman. You might see her from a distance and think she is someone’s sweet grandmother until you look into her flinty gray eyes and see the utter lack of mercy there. She has five sons working for her in the Boys, and it is known she had six originally and a daughter. The whereabouts of the oldest boy and the girl are unknown as is the identity and location of the father. Mama isn’t telling.

Mama’s Enforcers
Thugs and assassins make up a small part of Mama’s House. Her youngest son, Baernard, is in charge of the Enforcers, and he enjoys his job thoroughly after a lifetime of getting whomped on by his big brothers. Baernard is shifting his Enforcers to more clandestine operations and taking contracts for hits and training assassins.

Baernard Kovastola – An angry young man with a number of angry young people under his command. He is highly adept at poison-making and has almost unerring accuracy with thrown weapons and blowguns. He is the shortest of the Kovastola boys and thin, but he can run like a cheetah and is deceptively difficult to grapple or hold on to. His life wrestling with his older, stronger brothers was good practice. He has straw blond hair and blue eyes.

Mama’s Finks
With Reginald Kovastola, the second oldest, in charge, Mama’s Finks are in good hands. The Finks officially put out the Hound’s Tooth, and most of their information gathering comes from that; while Reginald is not in Hirum’s league when it comes to putting two and two together, he is accomplished enough. The third youngest boy, Henrie, assists his brother and does the legwork for Katherian and close by locales in gathering notices to be printed.

Reginald Kovastola is over 6 feet with dirty blond hair and gray eyes and would be handsome but for a face full of acne scars. He spent a portion of his life apprenticed to a wizard and has strong magical training that he continues on his own. He is the only one of the sons who merely gives Branderback lip service; his love is magic first and the information he is privy to second.

Henrie Kovastola is about 6 feet and looks much like his brothers, blond and blue. He has trouble focusing on just one job and has finally found a niche in collecting the advertisements for the Tooth. He travels quite often and is soft-spoken and likeable.

Mama’s Acquisitions
The Acquisitions portion of the Boys is run by the third oldest Kovastola, Percival, and the second youngest, Julian. Given the town they are based in, the competition is fierce, but Julian in particular is constantly coming up with inspired ideas on how to nab more goods. Because Mama has been gobbling up smaller guilds to feed her house, the bulk of the Boys are here.

Percival Kovastola is hefty and dark-haired with the Kovastola blue eyes. He’s not the sharpest blade in the drawer, and he has largely given over the running of Aquisitions to Julian. He is shifting toward wanting to be a cleric and is the most devout of the five boys to Branderback.

Julian Kovastola shares coloration and frame with his youngest brother Baernard and is light and quick. He has a swift mind and a talent for spotting profit where others might miss it. He has learned from the halflings in the house how to move through tight spaces. He is almost a contortionist in his ability to squeeze though the smallest tunnels, pipes, and doors.

Mama’s Docs
Mama Kovastola leads her House and her Docs. Their focus has shifted a bit from Branderback’s philosophy of self-reliance after her agreement with the Ivory Hounds; their contact, though, is still minimal. Mama has not chosen which of the two clerics in the house might succeed her when she dies, assuming she does not choose one of her sons. Mama’s Docs do not exist to patch up stupid thieves. Often heard is, "Shake it off, it’s only a flesh wound."

Penumbra
Roibert Blacklocks was exposed to the God of Thieves as a teen dabbing in larceny around Hurm and felt immediately at home with the message and the god. He went from working with his father’s merchant sailors to joining the Dread Pirates after a falling out with his family regarding an arranged marriage to a slow-witted but wealthy young halfing girl. It was in the Dread Pirates that Roibert honed his pirate craft, learned ways of boarding a vessel, the art of bluffing, and the balance needed to fight on a slippery deck. But while his captain worshiped Mist, Roibert continued to say his prayers to the Wary Shadow. Roibert stayed with the Dread Pirates several years and would be there now but for fate that washed a battered but seaworthy brigantine up onto Hangman’s Rock one autumn day. He maintains to this day that the Hound helped him win that ship in a cutthroat game of cards against his former captain and quartermaster.

He named the ship the Penumbra and set out from Hurm with a skeleton crew of men and women willing to throw in with him. A ship’s wizard named Morgan Millsson was acquired from Spellguard and a cleric named Doddie Nimblefingers took on from Mariner’s Hold. More crew came from every port with most following Branderback already. Those of the crew who did not worship the Wary Shadow were converted (or said they were) and a small altar was put in aft decks. After settling on several islands for safe ports, stashing consumables and extra ship parts, and painting the ship, they sailed to make their mark. The Penumbra is an 80-foot brigantine with the traditional combination of square and fore/aft rigging that allows for great maneuverability. She masses 130 tons and would easily carry 100 regular men; however, her crew complement stands at 122 due to the large number of halfling crewmates. She is striking in daylight, painted jet black from bow to stern. No part is left unpainted, including the deck. Plus, all the ropes and rigging are treated with coal tar to darken them. The sails are black canvas with no distinguishing marks. Because of this, she is rarely visible at night; in moonlight there is nothing to reflect. She is outfitted with 20 oars on each side, retracted until needed, for even more pinpoint accuracy during tight sailing or when boarding.

The modus operandi of the Penumbra is to attack at night as silently as possible. The crew working the deck of the victim ship are stunned by Doddie, and the sleeping crew and passengers are treated with sleeping dust or enspelled by Morgan. The victim ship is then robbed swiftly by swarms of welltrained thieves and left to drift until her crew wakes. Outright slaughter is not Roibert’s way, not because he won’t kill but because leaving people alive means less fervent law enforcement. So far, only two witnesses have remembered enough to give a description of the ship. No flag is displayed on the Penumbra.

Captain Roibert Blacklocks is a halfling from Hurm bourgeoisie stock but the life of a merchant is not nearly as interesting to him as the life of stealing from a merchant. Roibert craves thrills. Sailing and plundering feed his need for stimulation like nothing else in the world. This being said, he is not reckless. In fact, he prefers a clean, quiet operation and eschews displays of frippery or flamboyancy. His manner is calm and focused, and he allows a smile when an attack goes without a hitch. He is in top physical condition with hazel eyes and hair so bright blond it requires him to wear a headscarf at night to avoid catching light.

First Mate “Jumpin” Jamie Driftcomber is a halfling from a village by the ocean near Mariner’s Hold. He cut his teeth inside a boat and is known for being able to jump from rigging to rigging without harm. He worked for Roibert’s father before abandoning that life for the life of a pirate. His wife Brimba has accepted the life of a raider and accompanies him along with their two children.

Ship’s Wizard Morgan Millsson is a male human wizard still growing into his powers. He worships Corath secretly and Branderback openly, but he loves the rush of the hunt and the theft. He did not tell Roibert, but he is under investigation in both Spellguard and Leringard for the disappearances of several women. He has been married at least six times.

Ship’s Cleric Doddie Nimblefingers moves and speaks as fast as a gnome and resembles one with short, brown hair and brown eyes. As a halfling girl, she was taught about Prunilla and was once a cleric of the Lady of the Harvest, but she was continually bored stiff with the slow measured ways of her goddess. She abandoned Prunilla for Branderback in one sweeping day that she alludes to but does not talk about and has followed the Wary Shadow ever since. She is still young.
Cuiusvis hominis est errare, nullius nisi insipientis in errore perseverare

hellspawn
Site Admin
Berichten: 274
Lid geworden op: 30-01-2011 15:22

Sects

Bericht door hellspawn » 12-02-2011 13:31

Whisperers of Dusk
Whisperers were started as a standard thieves guild by Grambol Bowlbelly in Paxton. They morphed into a small house as Grambol moved from thief to cleric. Whisperers moved to Lan’s Port to compete with guilds there as Paxton became too small to conceal them. For 10 years nothing unusual happened, and the Whisperers did well enough. Then one unbearably hot midsummer day, Grambol left to collect tributes from local businesses for protection and did not come back for 8 straight days. When he did return, he was a changed man. He immediately moved to clean up his act for the public eye to see, severing ties with his guild and taking jobs that worked toward respectability. He did not relinquish control, however, and has instead secretly moved the Whisperers in the direction of political change. He tries to lay a corrupting finger on everything he can. He has stated to his guild members the world must be made better for Branderback, and the best way is within the system. He now deals almost exclusively in graft, payback money, protection, and underbidding contracts then overcharging. While Grambol’s methods are not a problem, his personality is. Never a sociable man, Grambol has become downright unpleasant over time. He is sarcastic, rude, dominating, and his focus on changing world politics seems to have drained his enjoyment of the world from him. He lost his only bid for election into the Council of Merchants and has since pushed others more suited into the limelight. Hirum worries that that he’s moving too fast and pushing too hard, and has imposed sanctions on dealings with Grambol until he slows down and takes better precautions. Grambol is currently pushing his protégée Cecily toward becoming the mayor.
•Whisperers Enforcers
Enforcers for the Whisperers of Dusk have shrunk to mainly a personal guard for Grambol and Cecily. They provide protection when there are personal engagements and do discreet security for Cecily’s public appearances. Behind the scenes, they are run by Ober Greentooth. If they are seen in public, Wa’lerick will take point.


•Whisperers Finks
Run by Wa’lerick, the Finks are entirely concentrated on the city council and other influential groups. Almost any information they could sell would be related to the Lan’s Port political structure.


•Whisperers Aquisitions
Also run by Wa’lerick, the acquisitions has shifted as noted above, with one old vice still bringing in good money. Grambol runs women of the night. He has a stable of 14 call girls who go where they are ordered and operate away from red light districts under the illusion of class. He peddles these women to a higher level of clientele and collects proof to use as blackmail later.


•Whisperers
Docs Grambol operates alone as the sole cleric of Branderback in the organization. He will not work with another cleric unless it is unavoidable.


Grambol Bowlbelly is a very round halfling whose sour cheeks and thin lips do nothing to detract from his long, pointed nose. His only redeeming feature is his shiny, curly, chestnut-colored hair that is so lively it seems transplanted from another individual. He has rather suddenly developed a deep understanding of political systems, having been an adequate leader and a decent thief before. He personally convinced Cecily to come back to Lan’s Port with him while promising opportunities well beyond the small-town life she knew. Lately, he’s not sure who convinced whom.
Cecily “Bluebell” Monkshood lights up every room she’s in. She has apple cheeks, merry blue eyes, and a sweet voice that resembles an angel in song—very few are not charmed by her homey, common-sense approach. These people do not know her. Grambol met her on a trip home to Paxton and immediately saw through her quiet but steady way of ensnaring favor; her special way of making promises she could not be held accountable for later. The slight gleam in her eye when she manipulated someone into giving her what she wanted while she protested, "Only if you insist." She has taken to politics like it was mother’s milk and has set her sights high. She is not married and has no children.

Ober Greentooth is a green-skinned quarter-orc who heads Grambol’s Enforcers. He is short for an orc, stocky and barbaric; although, crafty in his fighting ways. He is versed in forest and urban tactics as he ran raids on Center and surrounding towns for his clan before venturing forth to make more of himself.

Wa’lerick is a full moon elf with a past. He runs both the Finks and Acquisitions for Grambol as well as putting his attractive public face on display as a bodyguard for Cecily. He is just over 5 feet tall with black hair and eyes. He is a pure thief and has never wanted to be anything else. He is marked for death in temples to both Rofirein and Pyrtechon.

Spelldogs
In the city of wizards, exists a mercenary group of spellweavers who worship the Greedy Hound. Run by a halfling sorceress, a human wizard, and a half-orc shaman, it is an odd coalition but, for them, it works. Because of the more disciplined nature required for spellweaving, there is a method in place for succession. A popular vote of candidates put forth by the remaining members. This is not to say that someone would not arrange to be put forth in case of violence against a member, and surprise, violence ensues but, so far, that has not happened. The nature of magic requires a certain amount of sharing. For that reason, these men and women have come together to trade stolen goods and spells, and occasionally to sell their services for a cut of any magical loot to be found. They have a good reputation for delivering exactly what is asked of them and, therefore, are on friendly terms with most houses, even if the houses don’t consider them a house of their own. They did not have a name for a very long time, and the convention is that when their talents were needed, the purchasers would simply say they needed one o’ them Spelldogs! The name has stuck.

Jennie Fourtoes is a halfling sorceress of great power, beautiful looks, and charming disposition. With her firey red hair and startling violet eyes, she finds it easy to manipulate those around her. Glomming on to his message of self-sufficiency and obtaining all one could desire, she is a recent convert to Branderback by most standards. It is her stated goal to master all the forms of magic, and she is preparing to follow the path of wizard to that end.

Godfred Artur MacMallion is the son of a prominent businessman from Port Hempstead and is approaching middle age. He has secretly worshiped the Wary Shadow from a lad even though his family gave thanks to Toran. He has a public face that is very different from his Branderback one, which is that of loving father of six, community leader, and devoted husband. Away from the public life, he is a wizard of some power and specializes in alchemy and poisons. Lately, his magics have made embezzlement and seduction entirely too easy.

Podagog is the oddest member helping to run the Spelldogs. An aged half-orc, he discovered Branderback while scrounging as a youth in the coastal cities along Mistone. He became a shaman of the Wary Shadow, and his unique perspective and unusual wisdom has proven valuable to the group; though, he still needs pointers on hygiene from time to time.

Many-Faced
Sharina Shadowfang was a harsh mistress to her house. She was demanding at even the best of times and kept slaves for her attendants and personal pleasures. She had no care for age nor gender when it came to mercy or the lack thereof. It has been said that she was almost Xeen-like when it came to her lust for gratification of all kinds. The greatest assassin ever known to the Greedy Hound, she accepted no excuses for failure or insult. Once established, she could easily dispose of any who displeased her without the need to lift even her own finger. But in her cruel and vise-like grip, they prospered in their own fashion. In time, she molded them into one of the most sinister forces of evil on Layonara with her claws sunk deep into the lands. In many ways, she became to the faithful almost an avatar of Branderback because she completely embodying his dogma in her greed and willingness to do whatever it took to achieve her ends—whether it be by deceit, poison, murder, or political ruin. Because of this, there were and still are those that would have choked on their knives willing to follow her to her death and beyond should she have told them to die.

Two years after she died, two came who claimed to have seen her, ghostly and glowing, in a vision. In this revelation, she commanded her faithful to follow her ways and to leave the Ivory Hounds to form their own house based on her commands. The two, Gigi Fursteel and B’luca Amaso, left the very next day. After the vision, they got busy in and around the Gloom Woods of Mistone. First fronting bandits to bankroll their house, then moving to robbery of highways and small towns. They named themselves after Sharina’s nickname, the Many-Faced, alluding to her mastery of disguises. They steadfastly built up their membership from a few who were dissatisfied with Hirum’s leadership, then from new recruits. Branderback still figured in the Many-Faced as he was the god Sharina worshiped. However, they firmly believe Sharina herself is a goddess and glorify her as they would a consort of Branderback. Over time, they have attracted quite a few skilled people. At least two clerics claim to draw power from her; although since the Wary Shadow is also followed, it’s hard to verify.

Gigi and B’luca are aging, and in the last year, a young halfling woman has risen to power. With naturally dark hair and mesmerizing ebony eyes, she projects a strength and conviction of Branderback that has brought him back into the house stronger than ever alongside his avatar. She calls herself Talion. All Many-Faced are required to have body art and piercings since Sharina had many. The kind and location are not important; although, at least one must be a fanged creature over the heart of the follower. On Winter’s Solstice and the anniversary of Sharina’s death, tattoo artists and piercers are on hand to mark the celebration, literally, on the bodies of the faithful. Many-Faced are also required to know how to throw darts, as Sharina did, and will often dye their hair black to match hers and whiten their skin to imitate her pale look.

Gigi Fursteel is a halfling woman who was one of only two who ever got close to Sharina. At the time, the jealous and gossipy said they were more than friends, and it isn’t known if this was based in fact or comeuppance. She is a thief, a shadowdancer, and a mage of small power. Gigi has dyed her hair black for years but her age is showing. She wishes to turn the Many-Faced over to a new leader but does not trust Talion since Talion worships Branderback before Sharina.

B'luca Amaso is a short, slightly built half-elven male gone bald with age. He was one of Sharina’s favorite pleasure slaves. Sharina was genuinely fond of him and eventually freed him to become a thief in her house and shepherded his career. He was also Gigi’s lover in the past. Now, though, they share a comfortable friendship in their worship of Sharina. He is a thief first and a bard second and mixes the two skillfully to boost his abilities. Talion makes him very nervous for reasons he does not care to share.

Talion came from seemingly nowhere to put Branderback back into the Many-Faced. She is a blindingly superb thief, it is her skills in getting just about anything that defines her value to the group. Gigi and B’luca don’t fully trust her as she does not appear to worship Sharina enough, but they recognize her skills and so she stays. Occasionally, she converts someone to the Greedy Hound. She does not speak of her past except to say she has always worshiped Branderback, and she is an only child. She appears to be gathering a power base around herself.
Cuiusvis hominis est errare, nullius nisi insipientis in errore perseverare

hellspawn
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Lid geworden op: 30-01-2011 15:22

Temples

Bericht door hellspawn » 12-02-2011 13:31

A "temple" to Branderback is a fluid concept. Worship of the God of Thieves is done through action not words; nonetheless, there are places set aside in most houses for meditation on deeds past and future. It is thought that being in a place made holy to Branderback aids thinking, makes possible scenarios more clear, and facilitates better contingency planning.
While some gods prefer tribute, Branderback does not expect his followers to give up lucre willingly. Common knowledge says that one should have coin in one's pocket when one is near an altar of the Wary Shadow though, and it's not unusual for some of that coin to be missing when one leaves.

An altar to the Wary Shadow is anything that works. Most often a low wooden table with a very fine cloth covering is used. Ink and paper are available on the table for those who wish to plan a heist or pen a forgery.

Ivory House
The safe house and temple to Branderback for the Ivory Hounds is located around and below the sewers of Prantz. One entrance to the sewers is known in the east district of the city. From there, it takes either previous knowledge or exceptionally good eyes to spot the way to the house. This is not the warehouse but rather the local gathering place for the Ivory Hounds around Prantz. The warehouse is said to be underground somewhere on Dregar but no location has been nailed down. There are rumors of other ways in and out but none has been reported as fact.

The house itself is in the words of one who saw it and has since turned away from her larcenous past, "…morn' like a warren er a maze, like ye cain't git ta one place from 'nother without gittin' lost; doors that go nowheres an' rooms that dead end. It's nuff ta drive anyone crazy. Only thems that live there, know it well. An' even then, they even got ways ta change things round sos ya gotta relearn the paths!"

This fits with what is known from a Prantz guard heard complaining to his fellows. The house is designed to confound the uninitiated. There are no helpful markings anywhere and the scope of the house is vast. Those that know their way around memorize it, and there seems to exist a method of manipulating
the interior construction—much like changing a lock on a grander scale.

Mama's House
Mama's house is Mama's house. Mama Kovastola lives in a roomy farmhouse with a wrap-around porch on a plot just outside the city proper. The house has remained as it was built, but the basement and cellar have been expanded and contain a printing room and offices as well as a small dorm and several storage rooms. Casual perusal indicates that the house is relatively unguarded, but there are layers of wards placed by Reginald each with its own password that is changed regularly. It would take a spellweaver of great power or greater luck to disarm all the magical traps protecting that house.
Cuiusvis hominis est errare, nullius nisi insipientis in errore perseverare

hellspawn
Site Admin
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Lid geworden op: 30-01-2011 15:22

Prayers & Holy Days

Bericht door hellspawn » 12-02-2011 13:32

Prayers
While getting spells:
"Let my acts be hidden in the shadows of the night, so that I may gain that which is rightfully mine."
When doing something fishy:
"I pray that wealth belong to the greedy and careless, so that I may take from them what is rightfully mine."

Holy Days

•Winter Solstice
The only official holy day to Branderback is the Winter Solstice, the longest night of the year. Typically, this night is for heists and malfeasance of all kinds, but some cities are catching wind of this and putting extra guards and special precautions out to prevent it. Therefore, a successful robbery, assassination, mugging, or other act dear to the the Greedy Hound brings special esteem on this night.


•Many-Faced Holy Day
Followers of the Many-Faced also worship the day of Sharina’s death, Decilar 23, believed to be the day of her ascendance. They worship her by getting a tattoo or piercing in her name.
Cuiusvis hominis est errare, nullius nisi insipientis in errore perseverare

hellspawn
Site Admin
Berichten: 274
Lid geworden op: 30-01-2011 15:22

Allies & Enemies

Bericht door hellspawn » 12-02-2011 13:33

•Allied:

◦Baraeon Ca'duz
◦Mist
◦Shadon
◦Vierdri'ira
◦Xeen

•Friendly:

◦Corath
◦Katia

•Neutral:

◦Kithairien
◦Pyrtechon
◦Sulterio

•Unfriendly:

◦Aragen
◦Deliar
◦Grand
◦Grannoch
◦Shindaleria

•Enemy:

◦Aeridin
◦Az'atta
◦Beryl
◦Dorand
◦Folian S'pae
◦Goran
◦Ilsare
◦Lucinda
◦Prunilla
◦Rofirein
◦Toran
◦Vorax
Cuiusvis hominis est errare, nullius nisi insipientis in errore perseverare

hellspawn
Site Admin
Berichten: 274
Lid geworden op: 30-01-2011 15:22

NWN/D&D Alignments, Domains, and Notes

Bericht door hellspawn » 12-02-2011 13:33

•Alignment:
◦Neutral Evil



•Cleric Alignments:
◦True Neutral
◦Lawful Evil
◦Neutral Evil



•Domains:
◦Evil
◦Destruction
◦Trickery
Cuiusvis hominis est errare, nullius nisi insipientis in errore perseverare

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